

(Go to your Rollbar-File Press "E" mark the Material and rename it.) In the first case you must rename the Material. If you see something, good, If you see nothing, better. Go in the File with the Car to /Display/Material Filter, klick on "wc_cpit_03a" in the material list and klick OK. Cut the Rollbar and copy to a new file.Ģ. You need only the Materials "FI_INTERIOR.DDS" and "PORSCHE_914_CPIT03.DDS"ġ. "wc_cpit_03a" is one of the textures that skinners can use for individual painting.

Another reason for the issue is, that the car already use a Meterial with this name, but then there has to be texture on the pipes. Definitly you need the Texture "PORSCHE_914_CPIT03.DDS". the second one (wc_cpit_03a) causes the issue. The first on called "rollbar_pads" seems to work fine. But export by pattern (selecting multiple objects) is a non-functional option which just results in an empty scene.I made a little recherche and i think you used the rollbar style1 from jds PORSCHE_914-4_ EP Mod.

Of course, it shouldn't even be necessary to use a Bundle in the first place. This absolutely should NOT be necessary, since the Bundle should already be isolating these out of the export. Then to prevent it from creating a bunch of null objects in the scene, I have to right-click every node not part of the bundle, go into Flags, and set it as “Hidden”. So I had to use a bundle, and only fill it with top-level geometry nodes as I first described. Hopefully there's a more straightforward approach, but for now this does work. If I select one specific geometry node to export like before, then it successfully exports that one piece. If I try just exporting the geometry directly without the bundle, it creates another empty scene. And this only works if I actually try to export the bundle, despite it including things NOT in the bundle. Or rather, it creates a bunch of extra null objects in the scene for anything not included in the bundle. Normally that would be the end of it, except that doing this exports ALL the geometry nodes.

After some experimenting, I found that I could get the geometry to export successfully if I jumped to the highest level and only added Geometry nodes to the bundle, instead of nodes inside the geo like I had before.
